using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class SkillManager : MonoBase<SkillManager>
{
    public DashSkill dash { get; private set; }
    public CloneSkill clone { get; private set; }
    public SwordSkill swordSkill { get; private set; }
    public BlackDongSkill blackDongSkill { get; private set; }
    public CrystalSkill crystalSkill { get; private set; }
    public ParrySkill parrySkill { get; private set; }
    public DodgeSkill dodgeSkill { get; private set; }
    protected override void Awake()
    {
       base.Awake();
    }
    private void Start()
    {
        dash = GetComponent<DashSkill>();
        swordSkill = GetComponent<SwordSkill>();
        clone = GetComponent<CloneSkill>();
        blackDongSkill= GetComponent<BlackDongSkill>();
        crystalSkill = GetComponent<CrystalSkill>();
        parrySkill= GetComponent<ParrySkill>();
        dodgeSkill = GetComponent<DodgeSkill>();
    }
}
